Showing posts with label ability. Show all posts
Showing posts with label ability. Show all posts

Friday, February 24, 2012

College Writing

I felt since far too long has passed since I posted something of at least some meaning, that I would give a crack at some school work to pass the time, until I can regain a steady flow of though again.

This paper was written without using the following word(assuming I didn't miss any instances): is, am, are, was, were, be, been, it, thing, get, gets, got, gots, goes

The highlighted words are weaved and connecting sentences(or at least supposed to)

So without further a do(mind the error in transition around the middle, that is not supposed to be highlighted):
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Sailor’s Integral Command
Ascribing a concrete integral definition to sailing presents an enigma. Sailing encompasses an ancient skill that spans back to some of the earliest men. That very skill, born out of navigation needs of the time and evolved accordingly. The skill and my love for the subject evolve far too broadly to ascribe solid concepts. Sailing bears little evolution of concept, historically amid growing technology. The practice has fundamentally remained unchanged throughout the historical lifespan, other than advancements in knowledge of mechanics.
Sailing knowledgably would come about pegged by most as a hobby being that not many professional options for employment exist. This notion further informed by professional organizations such as the Heart of sailing foundation which spends time informing others about sailing and such respective merits. Magazines such as Sail Magazine, including at times National Geographic also do quite a bit inform readers.
An object or idea being said to posses integrity or appear integral implies necessity. The integrity or integral parts of modern computer hardware for example partake the following subjects: mathematics relating to geometric concepts and arithmetic’s, and sciences relating to hardware material. Whatever the subject, integrity presents success or failure relating to the “big picture”. Imagine trying to attempt successful medicinal tasks without the fields of biology or sister fields. The task would appear daunting, even if standard. No one picks and chooses; standards being the reason. Many reasonably backed fields navigate as such.
 The integral structure of sailing and practice go hand in hand. Professional’s community website A-B-C of Sailing suggests: “Navigation seems to be a complicated subject, but you just need to understand the basics.” Recommendations would follow a miniscule complication path; such as the knowledge of terms, navigation tools, beacons and buoyancy devices, and pilotage. While true that these appear as standard terms within the field, at the same time one has difficulty. The wind for example, appears necessary if you plan to go sailing, but remains difficult to master. The Yachting organization of Western Australia approaches hands on fundamental to mastery with the fields of: rigging, practice sessions, close hauling, how to jibe, and towing procedures. These two sites slowly introduce a universal “practice makes perfect” method. These methods remain mandatory. Without this mandate, one cannot sail. To sail reveals a single universal. That universal appears as adaptation. Adaptations do not mold the concept nor skill, but the practitioner.
Such molding of the sailor while sailing hopefully leads into integral consistency. Not all conditions in sailing become consistent with expectation. Thus nothing presents a situation expectantly to similarly reflect past experience. Instead, experiences should serve as a tool for the future. Many can demand from many futures, but few shall receive. Although receiving appears great, that signals no reason to stagnate.
I hope to refute stagnation and push only for growth. The path of growing largely does present opportunities for abstract application. These abstract lessons include what I someday hope will teach me lessons far beyond the reach of a boat. Teaching ensures the passing of such knowledge towards forward disciples who may yet utilize these concepts in ways I could not.



Sunday, October 2, 2011

Weird gaming knowledge

In my last blog post I mentioned that Video games need not be geared towards smoothness to be able to teach one some knowledge. Anecdotal evidence in the next one isn't always the best, but I am being 100% honest in posting these; what I've learned OR first discovered from sitting in front of television and video games, applying to real life or fiction:

-Disney lied. Mermaids are creatures that hoard the treasure of sunken ships and who actively lead sailors to doom before dragging them down to the depths to devour their flesh. Not marry princes(Disciples I & II)


- A Succubus comes to the land of the living to steal the souls of men(Disciples I & II)

- An Incubus is the male version of a succubus. Rather than steal a soul however, it impregnates a fertile female with demonic seed (Disciples I & II)

- A Kraken is a giant squid(Disciples I & II)

-Dragons live for a LONG time(Disciples I & II)

- There are different types of Dragons(Disciples I & II)

- The Undead can die permanently(Disciples I & II)

-Demons fear no mortal pain, and thus are always ready for combat(Disciples I & II)

-Banshees are really loud(Disciples I & II)


-Roman military hierarchies and organization(Rome:Total war)

-Gallic tribe customs, beliefs, and inhabitant area(Rome: Total war)

-Roman Julii and Scipii royal houses(Rome: Total war)

-Operation Market Garden(Medal of Honor series, Call of Duty)

-Battle of the Suez Canal(Medal of Honor: Breakthrough)

-Weaponry of Allied and Axis powers(Medal of Honor, Call of Duty)

- Air strikes made it possible to take out enemy artillery without risking men on the ground(Call of Duty, Medal of Honor)

- The existance of secret intelligence Agencies/OSS(Medal of Honor)

-Italian at times sound a lot like Spanish(Medal of Honor)

- Elephants can be defeated in battle via flaming pigs(Rome: Total War)

-Agent Orange is a deadly chemical(Rouge Trip)

-Investing in what you think is good, may more than not cost you dearly(Capitalism II)

- Army Rangers(Spec Ops)

- Superior numbers mean nothing if you are an idiot(Strategy games)

- Geometry matters(Tetris)

- All around will struggle with specialists in direct confrontation(Pokemon)

- Melancholy describes a deep sadness(Super smash brothers Brawl)

- Formed an alliance? Always be prepared to break it(Disciples I & II; Rome: Total War)

- A Ward or Warding something off is temporary(Disciples I & II)

-Never Underestimate what you don't know(Disciples I & II)

-Always have backup(Strategy games.)